Game Breakdown:

This game is a 3D low poly working simulator game which sets the player on the task of figuring out whether the alien you are serving has given you a fake document. Use your comparison abilities to figure out the fakes and decide the fate of these aliens. Will you send them away or will you let them through. Oh, and if you want to keep your job, don't make too many mistakes. The company doesn't like it when people fail. 


Objective:

The objective of the game is simple, serve all the aliens which come through the doors, and make as few mistakes as possible, otherwise you'll be fired.


MechanicControls
MovementWASD
SprintShift
JumpSpace
InteractionE
Pick up non interactable + UI DraggingHold Left Mouse Button
ThrowRight Mouse Button
Open DocumentLeft Click

Inspirations:

This game has a few different main inspirations which I have used during the development to help me come up with ideas for my game. These inspirations are games such as Papers, Please and No, That's not my Neighbour, which are two other games similar to mine which gets the player to compare documents and other materials so that you can figure out whether they should be let through or not. The theme of the game and the title was also heavily inspired by the Men in Black movies, in specific the main office within the films. 

Excluded or Removed ideas:

  • Body scan mechanic (would have tied into a contraband mechanic)
  • Cleaning mechanics
  • Having the correct document spawn separately
  • Making tutorial text appear on the screen rather than on screens in game

Sketches and Designs:

These are the main sketches which I made during the ideation phase in order to help the development of my games level design. The sketches at the top are just a few different ideas of what I was wanting my full level designs to look like, where as the bottom sketch shows off what I was planning on doing if I ended up completely running out of time or my game ended up not working out the way I wanted it to, this would have made it so that the only part of the level in the game would have been the booth as I would have made it float in space and then serve the aliens who fly by that way. 

This is an image of what the current level design looks like from the top down. As you can see, this a much different from what the sketches look like. This is because to make this level design I decide to try and fuse the two sketches together. I tried to keep the same design touches, however I do think that I could have made it a bit smaller as I feel like there is a bit too much open space not being used.

These are the sketches which I made of the different potential alien designs which I was thinking about putting into my game. My original plan for the game was to have multiple different alien types come into the office and then interact differently with the player and the environment. This however is something which I never had time to even touch due to time restraints and other issues which I had throughout the development meaning I wasn't able to add any sort of models similar to these ones to the alien designs. 

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